ESO Fashion – Lost Depths DLC

Current as of: 11 Aug 22

I finally finished (-ish) taking pics for High Isle. I am going to attempt to knock out the rest of the armor pics for Lost Depths this weekend. Then I will start uploading. The motifs site is going to take longer because I still need to go back and take individual armor pics for both updates.

New Motifs

  • Drowner Mariner (not yet available to learn)
  • Syrabanic Marine
  • Systres Guardian
  • Y’ffre’s Will (not yet available to learn)

New Item Sets

Earthen Root Enclave (Y’ffre’s Will)

  • Stone’s Accord
    • 2 – Adds 1096 Maximum Magicka
    • 3 – Adds 4% Healing Done
    • 4 – Adds 1096 Maximum Magicka
    • 5 – On heal with an area effect, apply Minor Berserk and Minor Resolve to healed allies for 4 seconds. If a healed ally already has Minor Berserk or Minor Resolve from Stone’s Accord, restore 550 Magicka. The restore can occur once every 5 seconds.
  • Rage of the Ursauk
    • 2 – Adds 1487 Offensive Penetration
    • 3 – Adds 1487 Offensive Penetration
    • 4 – Adds 657 Critical Chance
    • 5 – When you deal damage with a Heavy Attack, create a 12 meter area for 12 seconds that grants Empower to allies inside, increasing the damage of their Light and Heavy Attacks by 1800. This effect can occur once every 8 seconds.
  • Deeproot Zeal
    • 2 – Adds 1096 Maximum Stamina
    • 3 – Adds 1096 Maximum Magicka
    • 4 – Adds 1206 Maximum Health
    • 5 – When you deal direct damage to a taunted target, restore 525 Stamina and Magicka. This effect can occur once every 2 seconds.
  • Archdruid Devyric
    • 1 – Adds 1487 Offensive Penetration
    • 2 – When you deal damage with a Heavy Attack, after 1.2 seconds deal Shock Damage to up to 6 enemies within a 7 meter cone on your target, applying Major Vulnerability to them for 7 seconds, increasing the damage enemies take by 10%. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.

Graven Deep (Drowned Mariner)

  • Grave Inevitability
    • 2 – Adds 657 Critical Chance
    • 3 – Adds 129 Weapon and Spell Damage
    • 4 – Adds 657 Critical Chance
    • 5 – Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%. While you have an aura of focus, allies within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
  • Phylactery’s Grasp
    • 2 – Adds 129 Weapon and Spell Damage
    • 3 – Adds 657 Critical Chance
    • 4 – Adds 657 Critical Chance
    • 5 – On Light Attack Critical Damage, you apply Withered Soul, dealing Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 575 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
  • Pangrit Denmother
    • 2 – Adds 4% Healing Taken
    • 3 – Adds 1487 Armor
    • 4 – Adds 129 Health Recovery
    • 5 – Adds 1890 Maximum Stamina
    • 5 – When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
  • Euphotic Gatekeeper
    • 1 – Adds 129 Stamina Recovery
    • 2 – When you use Roll Dodge, create a Hadolid Husk after you roll. While within 5 meters of the Hadolid Husk, it will absorb all direct damage attacks against you. After 1 second, the Hadolid Husk explodes, dealing Poison Damage to all enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.

Rewards for the Worthy

  • Langour of Peryite
    • 2 – Adds 129 Weapon and Spell Damage
    • 3 – Adds 424 Critical Resistance
    • 4 – Adds 1487 Offensive Penetration
    • 5 – You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Langour for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 248. This effect can occur once every 10 seconds.
  • Nocturnal’s Ploy
    • 2 – Adds 1487 Offensive Penetration
    • 3 – Adds 424 Critical Resistance
    • 4 – Adds 129 Stamina Recovery
    • 5 – When you apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you apply a Minor Debuff to an enemy, remove a Minor Buff with a duration from the target. These effects can both occur once every 2 seconds.
  • Mara’s Balm
    • 2 – Adds 1487 Armor
    • 3 – Adds 424 Critical Resistance
    • 4 – Adds 4% Healing Taken
    • 5 – When a negative effect is removed from you, restore 2111 Health. When you take damage and have 6 or more negative effects, cleanse all negative effects. This effect can occur once every 15 seconds.

New Collectibles and Dyes

Outfit Styles

  • Oaken Order: Heroes of High Isle Event
  • Opal Velidreth: Undaunted Celebration
  • Witchmother’s Servant: Dremora Plunder Skulls

Costume

  • Daggerfall Paladin: The Impresario

Dye

  • Brightfern Green: completing the Lost Depths Delver achievement

Emote

  • Petal Presentation: Prologue Quest – Sojurn of the Druid King

Markings

  • Touch of the Draoife Body Markings: completing the Earthen Root Enclave Conqueror achievement
  • Touch of the Draoife Face Markings: completing Light of the Lost Depths achievement

Mementos

  • Dhulef’s Bubble Ward: completing the Graven Deep Conqueror achievement
  • Ghastly Visitation: Dremora Plunder Skulls

Pet

  • Mulberry Hermit Crab: completing the Lost Depths Explorer achievement

New Furnishings

Dungeon

  • Bust: Archdruid Devyric
  • Bust: Euphotic Gatekeeper
  • Trophy: Archdruid Devyric
  • Trophy: Euphotic Gatekeeper

Undaunted Quartermaster

  • Deeproot’s Undying Bloom: Requires Earthen Root Enclave Vanquisher (25,000 Gold)
  • Reinforced Dwarfglass Window, Massive

Mastercraft Mediator

  • Diagram: High Isle Beacon, Unlit
  • Pattern: High Isle Tapestry, Seaside Tourney
  • Blueprint: High Isle Caravel, Miniature
  • Praxis: High Isle Hearth, Tilework
  • Design: Shark Jaw, Massive
  • Formula: Potted Trees, Stonelore Dogwood
  • Sketch: High Isle Hourglass, Gold

Housing Editor Purchase Tab

  • High Isle Pillar, Ornate
  • High Isle Railing Post, Carved
  • High Isle Stairway, Large Castle
  • High Isle Stairway, Tilework
  • High Isle Walkway, Balcony
  • High Isle Window, Turquoise
  • High Isle Turret, Conical Castle
  • High Isle Archway, Carved
  • High Isle Door, Sturdy
  • High Isle Door, Turquoise
  • High Isle Doorway, Half-Timber
  • High Isle Doorway, Plaster
  • High Isle Platform, Tilework
  • High Isle Platform, Wooden Rectangle
  • High Isle Platform, Wooden Square
  • High Isle Walkway, Curved Castle
  • High Isle Walkway, Straight Castle
  • High Isle Wall, Thin Castle
  • High Isle Railing, Carved
  • High Isle Wall, Half-Timber

The Impresario

  • Sacred Hourglass of Alkosh (missed picking up all the pieces)